Interactive installations inside a labyrinth of rooms: a futuristic technological command centre from where punters could spy on different parts of the festival, a free love hippy commune with egg decorating and spiritual guidance, a grotesque beautifying parlour with cartoon beauticians, a high stakes poker game with gangster-clowns, a fortune telling gypsy-lodge, and a Mexican Day of the dead journey to the void and back.
In years 2 and 3, It was Ms Jose’s intention to unite the whole of BoomTown under the banner of peace and friendship. Co-operation had to be insisted upon, for we are only as strong as our weakest member. Players were given a ‘passport’ and through the completion of theatrical tasks, earned stamps to qualify them as fully-fledged citizens. Through completing interactive tasks, the player could ‘level up’ and enter the next phase of the story.
"You never really know what is round the next corner"
- bournemouth echo
"A Hunger Games-style dictatorship"
- never enough notes
"An astute subversive critique"
- london in stereo
"All the genres came together"